This week was spent pretty much developing the locale I am to build. Upon looking at the time scale of the project my first task was to get down exactly what assets I would like to include. This list was then narrowed down to make it more manageable. However, I feel that even with a condensed list, the impact of the scene shouldn't dramatically change, since all the key features have remained.
Having 'finalised' my list of assets (which I'm sure is bound to be adjusted slightly further through the coming weeks), I set about creating a 'plan' of my level. Initially this started with lots of sketches and drawings, trying to get a basic feel for how the level would flow. The most important thing I was trying to focus during this stage was the idea of making a successful game level, rather than the aesthetics. Since I am catering the game primarily towards the
'third-person action adventure' genre, the layout of the level has to reflect this well.
By the end of this I had developed a couple of 'floor plans' as to how the level would be composed.
I feel only after creating simple blockouts of the assets and then placing them in this layout, will I understand as to which of the 'floor plans' is best suitable.
The next step is to create simple blockouts of the assets in my list. These will all be built in Maya. At the moment I'm not going to bother with any texturing/colour palettes etc since i want to finalise an actual level plan before moving onto anything else.
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